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AREA OF PLAY
Players nurture their garden in a 2 x 3 grid, planting seeds in different sun exposures—Full Sun, Partial Sun, and Full Shade. Opponents can impede each other by planting weeds to block different exposure zones.
ACTION ECONOMY
Players have three actions to use per turn among planting, watering, composting, harvesting, discarding, and deploying pesticides and herbicides. Strategic use of card powers can domino your actions and get you more efficient turns, letting you tactically manage your resources and make the best decisions.
PLANT POWERS
Discover a variety of cards, each with its own unique powers waiting to be unleashed. From boosting plant growth to thwarting opponents, these cards offer endless strategic possibilities!
HAZARDS
Discover a variety of cards, each with its own unique powers waiting to be unleashed. From boosting plant growth to thwarting opponents, these cards offer endless strategic possibilities!